Showing posts with label technology. Show all posts

Blatant truth is that it is yet to come in the developing countries like India.

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The application of Machine learning has enhanced our way of life through its virtue of image recognition, scanning of data, GPS routes and even online search engine.  And one cannot really deny its wide range of utility  blanketing the realms of healthcare and medicine drastically since its discovery.  According to Global Reports, advancement in Electrical Healthcare records based on AI has grown  from 40 % in 2012 to 67% in 2017. This is the clear indication to the fact that AI in healthcare and medicine has its huge perks starting from early detection of chronic diseases to Chatbots advising clients and even doctors on proper medication and recognising important database.

The advancement of Machine Learning in healthcare had reached its zenith , as deemed by all the women across the world when the Israeli invention of the Livia Device asserted  the perfect way out to reduce menstrual pain or better known as period cramps among women. Menstrual pain is that bedevil that can plague our daily life-cycle yet receives the lowest attention and taken in the least serious way. And therefore, one of the most overwhelming fact of this innovation is its discovery caused by an Israeli father-son duo which justifies the fact that our world is emerging not only as a  technical inventory but has also  simultaneously spread its wings in Socially-adherent  spheres.

According to its inventors, CEO Chen Nachum and his father, Dr. Zvi Nachum, the Livia device provides instant relief from cramps, and lasts up to 15 hours on a single charge, long after anti-pain pills have worn off. The device implements physiotherapy tech to block pain receptors through electrical pulses, based on the famous "Gate Control theory". Livia transmits a pulse that keeps the nerves “busy,” so that pain messages that should be accepted by nerve receptors and transmitted to the brain — which concludes if a woman is in pain are lost. Its small iPod Nano-sized square box is  clipped onto a belt or leaves in the patient's  pocket. Attached to the device are gel pads and two electrodes, which the woman places on areas where she feels the most pain. Once the pain occurs, the user switches on the Livia Device putting an end to the monstrous cramps.

According to Research, 50% of women tend to take a high number of pain-killers to get relieved from tedious period cramps which has severe side-effects on their body.  Hence, the drug-free pain-relieving method of this Israeli Livia Device is truly ground-breaking and has proven very much effective in several clinical research. One of its best features is that it can be used in workplaces, at home, at school and anywhere in public without any hustle or absurdity.

Top magazines like Cosmopolitan and Glamour have acclaimed the noteworthy advantages of Livia titling it as an off-switch to period cramps. Women around the world after its usage have asserted that with Livia, they can now have a comfortable menstrual period.

Livia has funded at 548% on its IndieGogo campaign. The original request was for $50,000 — and the campaign still has a month to go. Hence it can be easily concluded that it received a phenomenal  success globally and has created a landmark in the history of medical  inventions implementing Artificial Intelligence. But the blatant truth is that it is yet to come in the developing countries like India. However, it is said that it will be available in India once it officially launches around the globe. Keeping in mind the huge population and downright Sex Ratio, the advent  of Livia Device in India is one of the most important aspects that she needs to fulfill.

Content Credits:- Rusha Bhattacharya







Xbox Live


The word 'Xbox Live' can assess a scenario of reddish hue lights, keyboards, gamer gears and headsets in our minds but in reality its recapitulation is like entering into a trunk dugout. The service of Xbox Live is a metaphorical light emitting diode that spectrums in a way beneficial to every kind of internet worms. It has changed the way people looked upon Xbox 360 as an online gaming software and corroborated the ratification of groove music, movies and TV, live events, media sharing and so on.

Xbox live is an online multiplayer gaming and digital media service designed by Microsoft in Nov 2002 which succumbed to various updates, the former being in Nov 2005 where it was made available for Xbox 360 console and the latest enhancement on 2013 with the Xbox One.

The global market had witnessed one of the best economical 'role-play' in video game launching market between Microsoft launching Xbox 360 and Sony launching third PlayStation console. The war game of launching games took an interesting turn when the two teams in Microsoft's executive game pretended to make announcements of new launch and planned marketing strategies. The firm had its own variables and dynamic evaluation trying to outwit their rival but as its said -- Fate cannot be changed and they lost. At this time , Microsoft strived to enter the market and mark its competitive spirit against Sony but what remained behind the curtains was the strategic planning to overtake the rival's excellence. And then the one and only advantage which is now a boon to both the company and the audience is Xbox Live which escalated pretty well. It in accordance with the former Program Manager Jerry Hook was described as a  'Vapourware' as its only worthwhile possession was a million users. However, the fact cannot be denied that an initiative succeeds only when its appreciated by viewers and appreciation leads to greater followers.

Pic Credits :- trulygeeky.com

Microsoft  has planned to extend live to other devices and platforms such as mobile phones as a part of Live Anywhere program. As Xbox Live is a wide channel of media , it provides the benefits of both free and subscription based service. The Xbox Live Silver comprising Avatars , Social hub , Web browsers, skype and third party entertainment apps like Amazon.com , ESPN , Netflix and so on. The Xbox Live Gold Service , with most features such as online gaming service generally restricted with the Gold Service which overlaps a lot of features of the free service and separately includes features like media sharing, online multiplayer, voice chat/messaging, Halo Waypoint etc. The universal name for a player's username is called Gamertag which has to be unique and of fifteen characters. The scores achieved by the gamers are known as Gamerscore. There have been developed various sites which are avid in providing  tips to the gamers for achieving maximum points. Gamercard is yet another word associated with it that’s an information panel used to summarise the user's profile of Xbox Live.

Xbox Live is like a connected, intangible service which works like a pipeline. It is like a building to people who run it. The big endeavour of running Xbox Live has had a lot of shortcomings like its mysterious crash . It is a gaming network driving not only games but videos, tv series , music and more. It is now the digital thread connecting everything Microsoft OS owns.